SailorPiece.org
Intermediate8 min readUpdated March 23, 2026

Sailor Piece Trading Value Guide — Prices & Market Trends (March 2026)

Prices as of March 21, 2026 — Complete Sailor Piece trading value guide for March 2026. Covers gamepass values, set values, item values, ascension multipliers, and market trends. Based on Discord #value-list and community trading data.

How Trading Values Work

⚠️ Values change frequently. This guide reflects prices as of March 21, 2026 from the official Discord #value-list. Check the latest values at sailor-piece.vaultedvaluesx.com. Trading values in Sailor Piece are community-driven and tracked via Discord #value-list and external sites like sailor-piece.vaultedvaluesx.com. Values are expressed in relative units where 1 unit roughly equals the value of a standard gamepass. Prices fluctuate based on supply, demand, update releases, and community sentiment. Always check current values before trading — prices can shift significantly after updates.

Gamepass Values

Gamepasses are the backbone of trading value in Sailor Piece. Current values (March 2026): X2 DROP = 5,500 value (most sought-after gamepass), X2 LUCK = 4,500 value (essential for farming), X2 GEMS = 1,550 value (useful but less in-demand). Gamepass values have been relatively stable compared to items, making them a reliable store of value for traders.

Set Values (Ragna, Madoka, etc.)

Complete sets carry premium values due to collection demand. Current set values: Ragna Set = 2,200+ value (Christmas Island drops — seasonal scarcity drives premium), Madoka Set = 1,250+ value (Valentine Island drops — also seasonal). Set values trend upward over time as events end and supply becomes fixed. If you have complete sets, hold them — they historically only appreciate.

Individual Item Values

Key individual item values (March 2026): Clan Rerolls = 0.2–0.3 value each (low but consistent demand), Passive Shards = 0.1 value each (high supply from NPC drops keeps price low), Dark Grails = 0.4 value each (trending down — increased drop rate from Alter Update reduced scarcity). Most consumable items depreciate over time as more enter the economy through farming.

Ascension Multipliers

Ascension level significantly affects trading value. Recent trend: ASC 3-7 items have doubled or tripled in value due to increased endgame player demand. Higher ascension items are harder to obtain and increasingly required for code redemption and content access. ASC 5+ items in particular have seen the biggest jumps as more players reach endgame.

Frequently Asked Questions